Generally, C4D should handle such modifiers with no issues, however it's highly recommended and much safer to cache your dynamics (or bake it to frames) before using the render farm. This should also include mo-graph effectors and similar solutions. If there are dynamics / particles features used in the scene, you should create a cache for them.Also the scene should be free of missing assets when submitting to the render farm. Ideal situation is to have all assets in a folder next to the scene (default C4D folder \tex\) and linked in Texture Manager to that path. All assets should have correct links in C4D’s Texture Manager.Open your scene in Cinema 4D and prepare it for rendering on the render farm.
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